A triptek provides
comprehensive driving directions for trips close to home or across the country.
They provide information such as routes to and from the airport, nearby
restaurants, attractions, sporting venues, and more (“AAA Ohio auto,” n.d.). Similarly,
instructional designers help provide similar services to those who embark in
the journey of distance education. The role of the instructional designer is to
consider all aspects of the instructional environment, following a
well-organized procedure that builds a relationship among the instructor, the
learners, the material, and the technology (Simonson, Smaldino, Albright, and
Zyacek, 2012). The emergence of
new technologies can have a reciprocal relationship with teaching, and with
technological tools such as Skype, social media, blogs, email, and wikis, that distort the
concept of distance between the learner and the instructor, learning can happen
anywhere, from anywhere, at any time ((Klopfer, Osterweil, Groff, & Haas,
2009; Beldarrain, 2006).
Suppose a high
school history teacher enlists the assistance of an instructional designer to
guide her students in a distance learning experience because he or she is
located on the west coast, and wants her students to experience two new exhibits
being held at two prominent New York City museums. In the past, students would
need to have traveled to New York City in order to experience the exhibit in
person. However, because of technology, these exhibits can be made available to
learners in a few different ways, the first being a streamed video tour. Live
streaming, which refers to sending video and audio signals in real time over
the Internet, is a technology that can be used to bring people face to face
despite physical distance. Unlike some technologies, streaming does not require
learners to download plug-ins, is a relatively easy technology to use, is
inexpensive, and has the ability to be recorded (Huang, Sisk, Kirk, Coryell,
& Stewart, 2007). Through
email communication, the instructor could work with the museums’ curators to
determine the exhibits of the museum she would like to tour with her students,
and set up an appointment to take a customized “guided tour.” However, because
there is a time difference, live streaming may or may not be a viable option,
but there are other opportunities to connect New York City to the west coast. One
simple, asynchronous way students could explore the museum is through a virtual
tour, if it is offered on the museum website. While not nearly as personal as a
live streamed tour, online virtual museums allow for collaboration between
classrooms and schools to support collaborative learning interactions (Jones,
2002). For example, should the instructor wish to visit the Metropolitan Museum
of Art in New York City to see the Unicorn tapestries, they could visit the
museum website and choose to take an interactive tour through the MetMedia link
and choosing the “interactives” option from the menu (http://www.metmuseum.org/metmedia/interactives/adults-teachers/the-unicorn-tapestries
). Then following the virtual tour, using tools such as Skype, a session with
the museum curator could be scheduled so that students could ask questions they
may have about the exhibits.
Also following the
“tour,” students can participate in discussion groups set up through a CMS
(content management system) to critique specific pieces from the exhibits. In
pre-determined groups, initiated with prompts from the instructor, students can
voice their thoughts in a non-confrontational online environment while still interacting with their peers.
But the options do not stop there. With the large variety of web 2.0 tools such
as wikis, blogs, and social media, the instructor could choose to have learners
create a group wiki, or post their thoughts about the works to a personal blog,
which their classmates can comment on and share their opinions. While the
concept of blogging can be overwhelming to some, the key thing to remember is
that it is about conversation, and is a medium, not a genre (Black, 2008). The
blog post titled “33 Ways to use blogs in your classroom and in the educational
setting” offers suggestions of how blogs can be used to enhance learning
experiences and allow for student interaction ( http://web20intheclassroom.blogspot.com/2008/10/ways-to-use-blogs-in-your-classroom-and.html
).
Education is the
most powerful weapon, which you can use to change the world (Mandela, n.d.). It
is a means to challenge, learn, inspire, master, and believe yourself, and as
an educator, those around you. At the same point, education isn’t how much you
have committed to memory, or even how much you know (France, n.d.). Instead, it
is how one chooses to dramatize and contrive experiences to involve the learner
in a multisensory experience through representations of reality that determines
one’s destinations (Simonson, Smaldino, Albright, and Zyacek, 2012).
References:
AAA
Ohio auto club. (n.d.). Retrieved from
http://ohio.aaa.com/road-trips/triptik.html?zip=45013&devicecd=PC&referer=travelinformation.aaa.com
Beldarrain,
Y. (2006). Distance education trends: Integrating new technologies to foster
student interaction and collaboration. Distance Education, 27(2),139–153.
Black, J. (2008, Octiber 21). [Web log
message]. Retrieved from http://web20intheclassroom.blogspot.com/2008/10/ways-to-use-blogs-in-your-classroom-and.html
France,
A. (n.d.) Retrieved from http://www.brainyquote.com/quotes/topics/topic_education.html
Huang,
E., Sisk, J., Kirk, T., Coryell, G., & Stewart, J. (2007). Searching for
anideal live video streaming technology. Retrieved from http://www.iupui.edu/~nmstream/live/introduction.php
Jones,
G., & Christal, M. (2002). The future of virtual museums: Online
immersive, 3d environments. Manuscript submitted for publication, Retrieved
from http://www.created-realities.com/pdf/Virtual_Museums.pdf
Klopfer,
E., Osterweil, S., Groff, J., & Haas, J. (2009). Using the technology of
today, in the classroom of today: The instructional power if digital games,
social networking, and simulations and how teachers can leverage them.
Manuscript submitted for publication, Massachutsetts Institute of Technology,
Retrieved from http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
Mandela,
N. (n.d.) Retrieved from http://www.brainyquote.com/quotes/topics/topic_education.html
Simonson,
M., Smaldino, S., Albright, M., & Zvacek, S. (2012). Teaching and
learning at a distance: Foundations of distance education (5th ed.) Boston,
MA: Pearson.
The unicorn tapestries. (n.d.). Retrieved from
http://www.metmuseum.org/metmedia/interactives/adults-teachers/the-unicorn-tapestries